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CUSTOM ENCHANTMENTS
Welcome to the Custom Enchantments page of ProtectorsCraft. Here, you'll find information for every available custom enchantment that is obtainable through the /enchanter menu.

Enchantment Description Applies To Group Levels
Aquatic Gives permanent water breathing. Helmets Common I
Auto Smelt Ores are automatically smelted
when mined.
Pickaxes Common I - III
Confusion A chance to deal nausea to
your victim.
Axes Common I - III
Decapitation Victims have a chance of dropping
their head on death.
Axes Common I - III
Epicness Gives particles and sound effects. Swords Common I - III
Etheral Gain haste upon killing mobs Sword Common I - III
Glowing Gives permanent night vision. Helmet Common I
Haste Allows you to swing your tools faster. Tools Common I - III
Headless Victims have a chance of dropping
their head on death.
Swords Common I - III
Insomnia Gives slowness, slow swinging
and confusion.
Swords Common I - VII
Obliterate Extreme knockback. Swords Common I - V
Oxygenate Refills oxygen levels when
breaking blocks under water.
Pickaxe Common I
Shuffle Shuffles opponent's hotbar. Armor Common I - III
Thundering Blow Can cause smite effect on your enemy. Swords Common I - III
Berserk A chance of strength
and mining fatigue.
Axes Unique I - V
Commander Nearby allies are given haste. Armor Unique I - V
Curse Gives strength, slowness
and resistance at low hp.
Chestplate Unique I - V
EnderShift Gives speed/health boost at low hp. Helmet, Boots Unique I - III
Experience Chance to get experience from mining. Tools Unique I - V
Explosive Explosive arrows. Bows Unique I - V
Famine A chance to give your
opponent the hunger effect.
Weapons Unique I - IV
Featherweight A chance to give a burst of haste. Swords Unique I - III
Flap Chance to Play the Ender Dragon
Flapping Sound When Flying With Elytra.
Elytra Unique I - III
Lifebloom Completely heals allies and truces
on your death in 10 block radius.
Leggings Unique I - V
Molten Chance of setting your attacker ablaze. Armor Unique I - IV
Obsidian Destroyer Chance to instantly break
obsidian blocks.
Pickaxe Unique I - V
Plague Carrier When near death summons creepers
and debuffs to avenge you.
Leggings Unique I - V
Ravenous Chance to regain hunger
whilst in combat.
Axes Unique I - IV
Self Destruct When close to death, tnt spawns around you to
end you and remove your dropped items.
Armor Unique I - III
Skill Swipe A chance to steal some of your enemy's
EXP every time you damage them.
Sword Unique I - V
Sustain Chance to regain hunger when getting hit. Armor Unique I - IV
Telepathy Automatically places blocks broken
by tools in your inventory.
Tools Unique I - IV
Virus Multiplies all Wither and Poison
effects on the affected target.
Bow Unique I - IV
Ward A chance to absorb enemy
damage and heal you.
Armor Unique I - IV
Anti Gravity Super jump. Boots Epic I - III
Blind A chance of causing blindness
when attacking.
Swords Epic I - III
Cactus Injures your attacker but does
not affect your durability.
Armor Epic I, II
Demonforged Increases durability loss on
your enemy''s armor.
Swords Epic I - IV
Ender Slayer Increases damage dealt to
Enderman and Ender dragons.
Weapons Epic I - V
Execute Damage buff when your
target is at low HP.
Swords Epic I - VII
Farcast Chance to knockback melee attackers by
a couple of blocks when they hit you.
Bow Epic I - V
Frozen Can cause slowness to attacker
when defending.
Armor Epic I - III
Greatsword Multiplies damage against players who are
wielding a BOW at the time they are hit.
Sword Epic I - V
Hardened Chance to recover durability when damaged. Armor Epic I - III
Hijack Chance to convert summoned enemy
Guardians into your own when they
are shot with an arrow.
Bow Epic I - IV
Impact Chance to double dealt damage. Trident Epic I - IV
Infernal Explosive fire effect. Bow Epic I - III
Nether Slayer Increases damage dealt to
Blazes and Zombie Pigmen.
Weapons Epic I - V
Paralyze Gives lightning effect and a chance
for slowness and slow swinging.
Swords Epic I - IV
Poison A chance of giving poison effect. Weapon Epic I - III
Poisoned Chance to give poison to your attacker. Armor Epic I - IV
Pummel Chance to slow nearby enemy
players for a short period.
Axe Epic I - III
Reaper A chance to give your opponent the Wither and
Blindness effects while dealing damage.
Axe Epic I - IV
Reforged Protects weapons and tools durability,
items will be take longer to break.
Weapons and tools Epic I - X
Rocket Escape Blast off into the air at low HP. Boots Epic I - III
Shackle Your attack pulls mob toward you. Swords Epic I - III
Shockwave Chance to push back your attacker
when your health is low.
Chestplate Epic I - V
Smoke Bomb When you are near death, you will spawn
a smoke bomb to distract your enemies.
Helmet Epic I - VIII
Snare Chance to slow and fatigue
enemies with projectiles.
Bows Epic I - IV
Springs Gives jump boost. Boots Epic I - III
Stormcaller Strikes lightning on attacking players. Armor Epic I - IV
Trap Chance to give buffed slowness effect. Swords Epic I - III
Trickster When hit you have a chance to teleport directly
behind your opponent and take them by surprise.
Armor Epic I - V
Undead Ruse When hit you have a chance to spawn zombie
hordes to distract and disorient your opponents.
Boots Epic I - V
Vampire A chance to heal you for up to
3hp a few seconds after you strike.
Swords Epic I - III
Venom A chance of dealing poison. Bows Epic I - III
Voodoo Gives a chance to deal weakness. Armor Epic I - VI
Wither A chance to give the wither effect. Armor Epic I - V
Angelic Heals health when damaged. Armor Mythical I - V
Annihilate Demolish your opponent's armour quicker! Axes Mythical I - VI
Arrow Break Chance for arrows to bounce off
and do no damage to you.
Axe Mythical I - VI
Arrow Deflect Chance to prevent enemy arrow from dealing damage. Armor Mythical I - IV
Arrow Lifesteal Chance to steal health from opponent. Bows Mythical I - V
Arsonist Chance to deal more damage
whilst on fire
Swords Mythical I - III
Assassin Enhances your stealth and damage while
combat. Gain increased damage and speed.
Sword Mythical I - V
Bleed Applies bleed stacks to enemies
that decrease their movement speed.
Axes Mythical I - VI
Blessed A chance of removing debuffs. Axes Mythical I - IV
Block A chance to negate an attack and deal up to 4 damage back. Swords Mythical I - III
Cleave Damages players within a radius
that increases with the level of enchant.
Axes Mythical I - VII
Corrupt Deals damage over time. Axes Mythical I - IV
Creeper Armor Chance to be immune to explosive damage, at
higher levels you have a chance to heal.
Armor Mythical I - III
Demonic A chance to remove fire resistance from your enemy. Armor Mythical I - III
Detonate Chance to break in 3x3 area. Pickaxes and shovels Mythical I - IV
Disappear Chance to become invisible when
low on health.
Armor Mythical I - IV
Disintegrate Chance to deal extra durability damage to
all enemy armor with every attack.
Swords Mythical I - IV
Distance Chance to distance yourself from your enemies
and gain regeneration.
Weapons Mythical I - IV
Dodge Chance to dodge physical enemy attacks,
increased chance if sneaking.
Armor Mythical I - V
Dominate Chance to weaken enemy players when attacked,
causing them to deal less damage.
Swords Mythical I - IV
Eagle Eye Chance to deal durability damage to
ALL armor pieces of enemy player.
Bow Mythical I - V
Ender Walker Chance to cure Wither and Poison when
attacked and heal at high levels.
Boots Mythical I - V
Enrage Deal more damage on low HP. Swords Mythical I - III
Guardians A chance to spawn iron golems to
assist you and watch over you.
Armor Mythical I - V
Heavy Decreases damage from enemy
bows by 2% per level.
Armor Mythical I - V
Hellfire All arrows shot by you turn into explosive
fireballs when in contact with the enemy.
Bow Mythical I - V
Ice Aspect A chance of causing the slowness
effect on your enemy.
Swords Mythical I - III
Implants Chance to passively give +1
hunger every few seconds.
Helmets Mythical I - III
Jelly Legs Chance to negate fall damage. Boots Mythical I - III
Lightning A chance to strike lightning
at the opponent.
Bows Mythical I - III
Longbow Greatly increases damage dealt to enemy
players that have a bow in their hands.
Bow Mythical I - IV
Marksman Increases damage dealt with bows. Armor Mythical I - IV
Metaphysical A chance to be cured of
Slowness when attacked.
Boots Mythical I - IV
Obsidianshield Gives permanent fire resistance. Armor Mythical I
Pacify A chance to pacify your target, dealing 1-4
damage and stopping their next attack on you.
Bow Mythical I - IV
Piercing Inflicts more damage. Bows Mythical I - V
Planter Plant seeds in a 3x3 area
by shift+right-clicking.
Hoes Mythical I - III
Ragdoll Whenever you take damage
you are pushed far back.
Armor Mythical I - IV
Reinforced Take less damage when being hit from behind. Armor Mythical I - IV
Restore Upon breaking, item has a chance
to lose this enchantment and repair
half of its durability
Tools Mythical I - IV
Spirits Chance to spawn blazes that heal
yourself and your allies in combat.
Armor Mythical I - V
Strike A chance to strike lightning
at the opponent.
Trident Mythical I - III
Tank Chance to decreases damage from enemy
axes by 2% per level.
Armor Mythical I - IV
Timber Chance to break a tree in one hit Axes Mythical I - III
Unfocus Chance to Unfocus target player, reducing their
out going bow damage by 50% for up to 10 seconds.
Bow Mythical I - V
Valor Chance to reduces incoming damage while
wielding a sword by up to 22% at max level.
Armor Mythical I - V
Wild Mark Increases arrow damage. Bows Mythical I - III
Abiding Tools with this enchant become unbreakable Tools Legendary I
Armored Decreases damage from enemy
swords by 2% per level.
Armor Legendary I - IV
Arrow Rain Rain arrows apon your enemys bows Legendary I - V
Barbarian Chance to inflicts more axe damage. Axes Legendary I - IV
Blacksmith Chance to heal your most damaged piece of armor
by 1-2 durability whenever you hit a player.
Axe Legendary I - V
Clarity Cure blindness when attacked. Armor Legendary I - III
Crouch Reduce damage taken when crouching. Armor Legendary I - III
Death God Attacks that bring your HP to (level+4) hearts or lower
have a chance to heal you for (level+5) hearts instead.
Helmet Legendary I - III
Deathbringer Chance to deal double damage. Armor Legendary I - III
Destruction Chance to damage and debuff
all nearby enemies when attacked.
Helmet Legendary I - V
Devour Chance to multiplies damage dealt to
players with active bleed stacks.
Axe Legendary I - IV
Diminish When this effect procs, the next attack
dealt to you cannot deal more than
the (total amount of damage / 2)
you took from the previous attack.
Chestplate Legendary I - VI
Disarmor A slight chance of removing one piece of armor
from your enemy when they are at low health.
Sword Legendary I - VIII
Double Strike A chance to strike twice. Swords Legendary I - III
Drunk Slowness and slow swinging with
a chance to get strength.
Helmet Legendary I - IV
Enlighted Can heal hearts while taking damage. Armor Legendary I - III
Exterminator When attacked, chance to temporarily disables enemy
ability to use Undead Ruse, Gaurdians, and Spirits.
Leggings Legendary I - III
Fat Chance to receive increased damage
negation when damaged, as well as
absorption at higher levels.
Chestplate Legendary I - VI
Gears Added speed when equipped. Boots Legendary I - III
Hex Once a target is affected by Hex, a portion
of all their outgoing damage is decreased.
Axes Legendary I - IV
Impale Chance to deal HUGE amounts of damage to your
opponent, causing Slowness V for some time.
Bow Legendary I - IV
Inquisitive Chance to increase EXP drops from mobs. Swords Legendary I - IV
Insanity Chance to multiply damage against players who
are wielding a SWORD at the time they are hit.
Axe Legendary I - V
Inversion Damage dealt to you has a chance to be
blocked and heal you for 1-5 HP.
Swords Legendary I - IV
Judgement Chance of dealing poison damage to your
target and adding regeneration to yourself.
Armor Legendary I - V
Kill Aura Chance to kill multiple monsters
in a stack each death event.
Swords Legendary I - V
Lava Walker Walk on Lava. Boots Legendary I
Lifesteal A chance to steal health when
attacking.
Swords Legendary I - V
Overload Permanent increase in hearts. Armor Legendary I - III
Protection Automatically heals and cures
all nearby faction allies.
Armor Legendary I - V
Quiver Chance to fling your attackers into the air. Boots Legendary I - VI
Rage For every combo hit you land, chance to do
0.5 heart damage per combo to your opponent.
Weapon Legendary I - VI
Silence Chance to stop activation of your
enemy's custom armor enchants.
Swords Legendary I - IV
Sniper Headshots with projectile
deal up to 3.5x damage.
Bow Legendary I - V
Stun Chance to slow opponent, make them
feel weak, and remove slowness from you.
Weapons Legendary I - III
Surprise Chance to teleport behind your opponent
and take them by surprise.
Armor Legendary I - IV
Take Off Allows flying when worn.
Toggle /fly off to use.
Boots Legendary I
Torrent Deal increased damage while in water. Boots Legendary I - IV
Twinge Make your enemy bleed, if
hit using melee attack.
Trident Legendary I - IV
Unholy Chance to give weakness and wither to your attacker. Armor Legendary I - V
Alien Implants Further decrease hunger, and at max level all
hunger loss is disabled. Requires Implants III.
Helmets Eternal I - III
Bewitched Hex A portion of all their outgoing damage is reduced. When
attacked, they receives extra damage. Requires Hex IV to apply.
Axes Eternal I - IV
Bidirectional Teleportation Chance to grapple an enemy towards you. Bows Eternal I - IV
Deep Bleed A chance to affect foes with increased slowness
and inflict more damage. Requires Bleed VI.
Axe Eternal I - VI
Demonic Lifesteal Heals much more HP at a greatly increased rate
compared to normal Lifesteal. Requires Lifesteal V.
Swords Eternal I - V
Epidemic Carrier When near death, chance to summon creepers and debuff
to avenge you. Requires Plague Carrier V to apply.
Leggings Eternal I - V
Eternal Cleave Chance to deals up to 8 damage in up to a 4
block radius. Requires Cleave VII to apply.
Axes Eternal I - V
Eternal Dodge Increased proc rate over normal Dodge, with a small chance to gain
Speed V for a few seconds on successful dodge. Requires Dodge V.
Armor Eternal I
Eternal Enlighted High chance of healing lots of HP while taking damage.
Requires Enlighted III enchant on item to apply.
Armor Eternal I - III
Eternal Insanity Chance to multiply damage against players who are wielding a
SWORD at the time they are hit. Requires Instanity V to apply.
Axes Eternal I - VI
Eternal Overload A very large permanent increase in hearts. Requires
Overload III enchant on item to apply.
Armor Eternal I - III
Explosive immunity Wearer gains immunity to explosions
with a chance to regain health.
Armor Eternal I - III
Guided Rocket Escape Chance to blast off into the air at low health and briefly gain
flight for (level x 1s). Requires Rocket Escape III to apply.
Boots Eternal I - III
Halloweenify Chance to replace your opponents helmet
to a pumpkin for a short time.
Weapons Eternal I - V
Lethal Sniper Increased headshot chance and multiplied damage up to
4.5x. Requires Sniper V enchant on item to apply.
Bow Eternal I - V
Mark of the Beast Once an enemy is afflicted with the mark all incoming
damage is increased by 2x for up to 5 seconds.
Armor Eternal I - VI
Master Blacksmith Chance to heal your most damaged piece of armor by 2-3 durability
whenever you hit a player, but when it procs your attack will deal between
75%-100% damage. Requires Blacksmith V enchantment on item to apply.
Axe Eternal I - V
Master Inquisitive Chance to massively increases EXP drops from mobs.
Requires Inquisitive IV enchant on item to apply.
Swords Eternal I - IV
Mega Heavy Chance to decreases Damage from enemy bows by 10% plus
an additional 2% per level. Requires Heavy V to apply.
Armor Eternal I - V
Mighty Cactus Chance to stop enemy attack and injures your attacker but
does not affect your durability. Requires Cactus II to apply.
Armor Eternal I, II
Mjolnir Chance to call down extremely powerful
lightning on your target.
Axe Eternal I - IV
Paladin Armored Negates 10 + 5 per level of enemy sword damage. A chance to be Blessed
every time you are struck by an enemy sword.Requires Armored IV.
Armor Eternal I - IV
Planetary Deathbringer An increased chance to deal 1.5x damage. Requires
Deathbringer III enchant on item to apply.
Armor Eternal I - III
Polymorphic Metaphysical A chance to be cured of Slowness when attacked.
At max level, you will only be
affected approx. 10% of the time.
Requires Metaphysical IV to apply.
Boots Eternal I - IV
Reflective Block A chance to greatly or completely negate incoming damage while
blocking, and to reflect an incoming attack back on the attacker
whether you are blocking or not. Requires Block III to apply.
Swords Eternal I - III
Reinforced Tank Decreases damage from enemy axes by 6% + 2%
per level. Requires Tank IV to apply.
Armor Eternal I - IV
Shadow Assassin Grants higher damage and evasion abilities. Teleport a short distance
towards your enemy before striking. Requires Assassin V.
Swords Eternal I - V
Soul Hardened Up to 50% chance to block enemy soul trap, armor takes
less durability damage. Requires Hardened III to apply.
Armor Eternal I - III
Soul Harvest Every PvP kill, your health
and food is healed to full.
Sword Eternal I - V
Soulbound A chance to keep item on death. Weapons, Tools, Bows Eternal I - III
Titan Trap A chance to give a longer lasting buffed
slowness effect. Requires Trap III to apply.
Swords Eternal I - III
Vengeful Diminish Ensures that the next strike against you only deals 50% of the
damage inflicted and any extra above that will be returned to
the attacker. Requires Diminish VI enchant on item to apply.
Chestplate Eternal I - VI

Each custom enchantment has an equal chance of being obtainable.


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