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CUSTOM ENCHANTMENTS
Welcome to the Custom Enchantments page of ProtectorsCraft. Here, you'll find information for every available custom enchantment that is obtainable through the /enchanter
menu.
Enchantment | Description | Applies To | Group | Levels |
Aquatic | Gives permanent water breathing. | Helmets | Common | I |
Auto Smelt | Ores are automatically smelted when mined. |
Pickaxes | Common | I - III |
Confusion | A chance to deal nausea to your victim. |
Axes | Common | I - III |
Decapitation | Victims have a chance of dropping their head on death. |
Axes | Common | I - III |
Epicness | Gives particles and sound effects. | Swords | Common | I - III |
Etheral | Gain haste upon killing mobs | Sword | Common | I - III |
Glowing | Gives permanent night vision. | Helmet | Common | I |
Haste | Allows you to swing your tools faster. | Tools | Common | I - III |
Headless | Victims have a chance of dropping their head on death. |
Swords | Common | I - III |
Insomnia | Gives slowness, slow swinging and confusion. |
Swords | Common | I - VII |
Obliterate | Extreme knockback. | Swords | Common | I - V |
Oxygenate | Refills oxygen levels when breaking blocks under water. |
Pickaxe | Common | I |
Shuffle | Shuffles opponent's hotbar. | Armor | Common | I - III |
Thundering Blow | Can cause smite effect on your enemy. | Swords | Common | I - III |
Berserk | A chance of strength and mining fatigue. |
Axes | Unique | I - V |
Commander | Nearby allies are given haste. | Armor | Unique | I - V |
Curse | Gives strength, slowness and resistance at low hp. |
Chestplate | Unique | I - V |
EnderShift | Gives speed/health boost at low hp. | Helmet, Boots | Unique | I - III |
Experience | Chance to get experience from mining. | Tools | Unique | I - V |
Explosive | Explosive arrows. | Bows | Unique | I - V |
Famine | A chance to give your opponent the hunger effect. |
Weapons | Unique | I - IV |
Featherweight | A chance to give a burst of haste. | Swords | Unique | I - III |
Flap | Chance to Play the Ender Dragon Flapping Sound When Flying With Elytra. |
Elytra | Unique | I - III |
Lifebloom | Completely heals allies and truces on your death in 10 block radius. |
Leggings | Unique | I - V |
Molten | Chance of setting your attacker ablaze. | Armor | Unique | I - IV |
Obsidian Destroyer | Chance to instantly break obsidian blocks. |
Pickaxe | Unique | I - V |
Plague Carrier | When near death summons creepers and debuffs to avenge you. |
Leggings | Unique | I - V |
Ravenous | Chance to regain hunger whilst in combat. |
Axes | Unique | I - IV |
Self Destruct | When close to death, tnt spawns around you to end you and remove your dropped items. |
Armor | Unique | I - III |
Skill Swipe | A chance to steal some of your enemy's EXP every time you damage them. |
Sword | Unique | I - V |
Sustain | Chance to regain hunger when getting hit. | Armor | Unique | I - IV |
Telepathy | Automatically places blocks broken by tools in your inventory. |
Tools | Unique | I - IV |
Virus | Multiplies all Wither and Poison effects on the affected target. |
Bow | Unique | I - IV |
Ward | A chance to absorb enemy damage and heal you. |
Armor | Unique | I - IV |
Anti Gravity | Super jump. | Boots | Epic | I - III |
Blind | A chance of causing blindness when attacking. |
Swords | Epic | I - III |
Cactus | Injures your attacker but does not affect your durability. |
Armor | Epic | I, II |
Demonforged | Increases durability loss on your enemy''s armor. |
Swords | Epic | I - IV |
Ender Slayer | Increases damage dealt to Enderman and Ender dragons. |
Weapons | Epic | I - V |
Execute | Damage buff when your target is at low HP. |
Swords | Epic | I - VII |
Farcast | Chance to knockback melee attackers by a couple of blocks when they hit you. |
Bow | Epic | I - V |
Frozen | Can cause slowness to attacker when defending. |
Armor | Epic | I - III |
Greatsword | Multiplies damage against players who are wielding a BOW at the time they are hit. |
Sword | Epic | I - V |
Hardened | Chance to recover durability when damaged. | Armor | Epic | I - III |
Hijack | Chance to convert summoned enemy Guardians into your own when they are shot with an arrow. |
Bow | Epic | I - IV |
Impact | Chance to double dealt damage. | Trident | Epic | I - IV |
Infernal | Explosive fire effect. | Bow | Epic | I - III |
Nether Slayer | Increases damage dealt to Blazes and Zombie Pigmen. |
Weapons | Epic | I - V |
Paralyze | Gives lightning effect and a chance for slowness and slow swinging. |
Swords | Epic | I - IV |
Poison | A chance of giving poison effect. | Weapon | Epic | I - III |
Poisoned | Chance to give poison to your attacker. | Armor | Epic | I - IV |
Pummel | Chance to slow nearby enemy players for a short period. |
Axe | Epic | I - III |
Reaper | A chance to give your opponent the Wither and Blindness effects while dealing damage. |
Axe | Epic | I - IV |
Reforged | Protects weapons and tools durability, items will be take longer to break. |
Weapons and tools | Epic | I - X |
Rocket Escape | Blast off into the air at low HP. | Boots | Epic | I - III |
Shackle | Your attack pulls mob toward you. | Swords | Epic | I - III |
Shockwave | Chance to push back your attacker when your health is low. |
Chestplate | Epic | I - V |
Smoke Bomb | When you are near death, you will spawn a smoke bomb to distract your enemies. |
Helmet | Epic | I - VIII |
Snare | Chance to slow and fatigue enemies with projectiles. |
Bows | Epic | I - IV |
Springs | Gives jump boost. | Boots | Epic | I - III |
Stormcaller | Strikes lightning on attacking players. | Armor | Epic | I - IV |
Trap | Chance to give buffed slowness effect. | Swords | Epic | I - III |
Trickster | When hit you have a chance to teleport directly behind your opponent and take them by surprise. |
Armor | Epic | I - V |
Undead Ruse | When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. |
Boots | Epic | I - V |
Vampire | A chance to heal you for up to 3hp a few seconds after you strike. |
Swords | Epic | I - III |
Venom | A chance of dealing poison. | Bows | Epic | I - III |
Voodoo | Gives a chance to deal weakness. | Armor | Epic | I - VI |
Wither | A chance to give the wither effect. | Armor | Epic | I - V |
Angelic | Heals health when damaged. | Armor | Mythical | I - V |
Annihilate | Demolish your opponent's armour quicker! | Axes | Mythical | I - VI |
Arrow Break | Chance for arrows to bounce off and do no damage to you. |
Axe | Mythical | I - VI |
Arrow Deflect | Chance to prevent enemy arrow from dealing damage. | Armor | Mythical | I - IV |
Arrow Lifesteal | Chance to steal health from opponent. | Bows | Mythical | I - V |
Arsonist | Chance to deal more damage whilst on fire |
Swords | Mythical | I - III |
Assassin | Enhances your stealth and damage while combat. Gain increased damage and speed. |
Sword | Mythical | I - V |
Bleed | Applies bleed stacks to enemies that decrease their movement speed. |
Axes | Mythical | I - VI |
Blessed | A chance of removing debuffs. | Axes | Mythical | I - IV |
Block | A chance to negate an attack and deal up to 4 damage back. | Swords | Mythical | I - III |
Cleave | Damages players within a radius that increases with the level of enchant. |
Axes | Mythical | I - VII |
Corrupt | Deals damage over time. | Axes | Mythical | I - IV |
Creeper Armor | Chance to be immune to explosive damage, at higher levels you have a chance to heal. |
Armor | Mythical | I - III |
Demonic | A chance to remove fire resistance from your enemy. | Armor | Mythical | I - III |
Detonate | Chance to break in 3x3 area. | Pickaxes and shovels | Mythical | I - IV |
Disappear | Chance to become invisible when low on health. |
Armor | Mythical | I - IV |
Disintegrate | Chance to deal extra durability damage to all enemy armor with every attack. |
Swords | Mythical | I - IV |
Distance | Chance to distance yourself from your enemies and gain regeneration. |
Weapons | Mythical | I - IV |
Dodge | Chance to dodge physical enemy attacks, increased chance if sneaking. |
Armor | Mythical | I - V |
Dominate | Chance to weaken enemy players when attacked, causing them to deal less damage. |
Swords | Mythical | I - IV |
Eagle Eye | Chance to deal durability damage to ALL armor pieces of enemy player. |
Bow | Mythical | I - V |
Ender Walker | Chance to cure Wither and Poison when attacked and heal at high levels. |
Boots | Mythical | I - V |
Enrage | Deal more damage on low HP. | Swords | Mythical | I - III |
Guardians | A chance to spawn iron golems to assist you and watch over you. |
Armor | Mythical | I - V |
Heavy | Decreases damage from enemy bows by 2% per level. |
Armor | Mythical | I - V |
Hellfire | All arrows shot by you turn into explosive fireballs when in contact with the enemy. |
Bow | Mythical | I - V |
Ice Aspect | A chance of causing the slowness effect on your enemy. |
Swords | Mythical | I - III |
Implants | Chance to passively give +1 hunger every few seconds. |
Helmets | Mythical | I - III |
Jelly Legs | Chance to negate fall damage. | Boots | Mythical | I - III |
Lightning | A chance to strike lightning at the opponent. |
Bows | Mythical | I - III |
Longbow | Greatly increases damage dealt to enemy players that have a bow in their hands. |
Bow | Mythical | I - IV |
Marksman | Increases damage dealt with bows. | Armor | Mythical | I - IV |
Metaphysical | A chance to be cured of Slowness when attacked. |
Boots | Mythical | I - IV |
Obsidianshield | Gives permanent fire resistance. | Armor | Mythical | I |
Pacify | A chance to pacify your target, dealing 1-4 damage and stopping their next attack on you. |
Bow | Mythical | I - IV |
Piercing | Inflicts more damage. | Bows | Mythical | I - V |
Planter | Plant seeds in a 3x3 area by shift+right-clicking. |
Hoes | Mythical | I - III |
Ragdoll | Whenever you take damage you are pushed far back. |
Armor | Mythical | I - IV |
Reinforced | Take less damage when being hit from behind. | Armor | Mythical | I - IV |
Restore | Upon breaking, item has a chance to lose this enchantment and repair half of its durability |
Tools | Mythical | I - IV |
Spirits | Chance to spawn blazes that heal yourself and your allies in combat. |
Armor | Mythical | I - V |
Strike | A chance to strike lightning at the opponent. |
Trident | Mythical | I - III |
Tank | Chance to decreases damage from enemy axes by 2% per level. |
Armor | Mythical | I - IV |
Timber | Chance to break a tree in one hit | Axes | Mythical | I - III |
Unfocus | Chance to Unfocus target player, reducing their out going bow damage by 50% for up to 10 seconds. |
Bow | Mythical | I - V |
Valor | Chance to reduces incoming damage while wielding a sword by up to 22% at max level. |
Armor | Mythical | I - V |
Wild Mark | Increases arrow damage. | Bows | Mythical | I - III |
Abiding | Tools with this enchant become unbreakable | Tools | Legendary | I |
Armored | Decreases damage from enemy swords by 2% per level. |
Armor | Legendary | I - IV |
Arrow Rain | Rain arrows apon your enemys | bows | Legendary | I - V |
Barbarian | Chance to inflicts more axe damage. | Axes | Legendary | I - IV |
Blacksmith | Chance to heal your most damaged piece of armor by 1-2 durability whenever you hit a player. |
Axe | Legendary | I - V |
Clarity | Cure blindness when attacked. | Armor | Legendary | I - III |
Crouch | Reduce damage taken when crouching. | Armor | Legendary | I - III |
Death God | Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead. |
Helmet | Legendary | I - III |
Deathbringer | Chance to deal double damage. | Armor | Legendary | I - III |
Destruction | Chance to damage and debuff all nearby enemies when attacked. |
Helmet | Legendary | I - V |
Devour | Chance to multiplies damage dealt to players with active bleed stacks. |
Axe | Legendary | I - IV |
Diminish | When this effect procs, the next attack dealt to you cannot deal more than the (total amount of damage / 2) you took from the previous attack. |
Chestplate | Legendary | I - VI |
Disarmor | A slight chance of removing one piece of armor from your enemy when they are at low health. |
Sword | Legendary | I - VIII |
Double Strike | A chance to strike twice. | Swords | Legendary | I - III |
Drunk | Slowness and slow swinging with a chance to get strength. |
Helmet | Legendary | I - IV |
Enlighted | Can heal hearts while taking damage. | Armor | Legendary | I - III |
Exterminator | When attacked, chance to temporarily disables enemy ability to use Undead Ruse, Gaurdians, and Spirits. |
Leggings | Legendary | I - III |
Fat | Chance to receive increased damage negation when damaged, as well as absorption at higher levels. |
Chestplate | Legendary | I - VI |
Gears | Added speed when equipped. | Boots | Legendary | I - III |
Hex | Once a target is affected by Hex, a portion of all their outgoing damage is decreased. |
Axes | Legendary | I - IV |
Impale | Chance to deal HUGE amounts of damage to your opponent, causing Slowness V for some time. |
Bow | Legendary | I - IV |
Inquisitive | Chance to increase EXP drops from mobs. | Swords | Legendary | I - IV |
Insanity | Chance to multiply damage against players who are wielding a SWORD at the time they are hit. |
Axe | Legendary | I - V |
Inversion | Damage dealt to you has a chance to be blocked and heal you for 1-5 HP. |
Swords | Legendary | I - IV |
Judgement | Chance of dealing poison damage to your target and adding regeneration to yourself. |
Armor | Legendary | I - V |
Kill Aura | Chance to kill multiple monsters in a stack each death event. |
Swords | Legendary | I - V |
Lava Walker | Walk on Lava. | Boots | Legendary | I |
Lifesteal | A chance to steal health when attacking. |
Swords | Legendary | I - V |
Overload | Permanent increase in hearts. | Armor | Legendary | I - III |
Protection | Automatically heals and cures all nearby faction allies. |
Armor | Legendary | I - V |
Quiver | Chance to fling your attackers into the air. | Boots | Legendary | I - VI |
Rage | For every combo hit you land, chance to do 0.5 heart damage per combo to your opponent. |
Weapon | Legendary | I - VI |
Silence | Chance to stop activation of your enemy's custom armor enchants. |
Swords | Legendary | I - IV |
Sniper | Headshots with projectile deal up to 3.5x damage. |
Bow | Legendary | I - V |
Stun | Chance to slow opponent, make them feel weak, and remove slowness from you. |
Weapons | Legendary | I - III |
Surprise | Chance to teleport behind your opponent and take them by surprise. |
Armor | Legendary | I - IV |
Take Off | Allows flying when worn. Toggle /fly off to use. |
Boots | Legendary | I |
Torrent | Deal increased damage while in water. | Boots | Legendary | I - IV |
Twinge | Make your enemy bleed, if hit using melee attack. |
Trident | Legendary | I - IV |
Unholy | Chance to give weakness and wither to your attacker. | Armor | Legendary | I - V |
Alien Implants | Further decrease hunger, and at max level all hunger loss is disabled. Requires Implants III. |
Helmets | Eternal | I - III |
Bewitched Hex | A portion of all their outgoing damage is reduced. When attacked, they receives extra damage. Requires Hex IV to apply. |
Axes | Eternal | I - IV |
Bidirectional Teleportation | Chance to grapple an enemy towards you. | Bows | Eternal | I - IV |
Deep Bleed | A chance to affect foes with increased slowness and inflict more damage. Requires Bleed VI. |
Axe | Eternal | I - VI |
Demonic Lifesteal | Heals much more HP at a greatly increased rate compared to normal Lifesteal. Requires Lifesteal V. |
Swords | Eternal | I - V |
Epidemic Carrier | When near death, chance to summon creepers and debuff to avenge you. Requires Plague Carrier V to apply. |
Leggings | Eternal | I - V |
Eternal Cleave | Chance to deals up to 8 damage in up to a 4 block radius. Requires Cleave VII to apply. |
Axes | Eternal | I - V |
Eternal Dodge | Increased proc rate over normal Dodge, with a small chance to gain Speed V for a few seconds on successful dodge. Requires Dodge V. |
Armor | Eternal | I |
Eternal Enlighted | High chance of healing lots of HP while taking damage. Requires Enlighted III enchant on item to apply. |
Armor | Eternal | I - III |
Eternal Insanity | Chance to multiply damage against players who are wielding a SWORD at the time they are hit. Requires Instanity V to apply. |
Axes | Eternal | I - VI |
Eternal Overload | A very large permanent increase in hearts. Requires Overload III enchant on item to apply. |
Armor | Eternal | I - III |
Explosive immunity | Wearer gains immunity to explosions with a chance to regain health. |
Armor | Eternal | I - III |
Guided Rocket Escape | Chance to blast off into the air at low health and briefly gain flight for (level x 1s). Requires Rocket Escape III to apply. |
Boots | Eternal | I - III |
Halloweenify | Chance to replace your opponents helmet to a pumpkin for a short time. |
Weapons | Eternal | I - V |
Lethal Sniper | Increased headshot chance and multiplied damage up to 4.5x. Requires Sniper V enchant on item to apply. |
Bow | Eternal | I - V |
Mark of the Beast | Once an enemy is afflicted with the mark all incoming damage is increased by 2x for up to 5 seconds. |
Armor | Eternal | I - VI |
Master Blacksmith | Chance to heal your most damaged piece of armor by 2-3 durability whenever you hit a player, but when it procs your attack will deal between 75%-100% damage. Requires Blacksmith V enchantment on item to apply. |
Axe | Eternal | I - V |
Master Inquisitive | Chance to massively increases EXP drops from mobs. Requires Inquisitive IV enchant on item to apply. |
Swords | Eternal | I - IV |
Mega Heavy | Chance to decreases Damage from enemy bows by 10% plus an additional 2% per level. Requires Heavy V to apply. |
Armor | Eternal | I - V |
Mighty Cactus | Chance to stop enemy attack and injures your attacker but does not affect your durability. Requires Cactus II to apply. |
Armor | Eternal | I, II |
Mjolnir | Chance to call down extremely powerful lightning on your target. |
Axe | Eternal | I - IV |
Paladin Armored | Negates 10 + 5 per level of enemy sword damage. A chance to be Blessed every time you are struck by an enemy sword.Requires Armored IV. |
Armor | Eternal | I - IV |
Planetary Deathbringer | An increased chance to deal 1.5x damage. Requires Deathbringer III enchant on item to apply. |
Armor | Eternal | I - III |
Polymorphic Metaphysical | A chance to be cured of Slowness when attacked. At max level, you will only be affected approx. 10% of the time. Requires Metaphysical IV to apply. |
Boots | Eternal | I - IV |
Reflective Block | A chance to greatly or completely negate incoming damage while blocking, and to reflect an incoming attack back on the attacker whether you are blocking or not. Requires Block III to apply. |
Swords | Eternal | I - III |
Reinforced Tank | Decreases damage from enemy axes by 6% + 2% per level. Requires Tank IV to apply. |
Armor | Eternal | I - IV |
Shadow Assassin | Grants higher damage and evasion abilities. Teleport a short distance towards your enemy before striking. Requires Assassin V. |
Swords | Eternal | I - V |
Soul Hardened | Up to 50% chance to block enemy soul trap, armor takes less durability damage. Requires Hardened III to apply. |
Armor | Eternal | I - III |
Soul Harvest | Every PvP kill, your health and food is healed to full. |
Sword | Eternal | I - V |
Soulbound | A chance to keep item on death. | Weapons, Tools, Bows | Eternal | I - III |
Titan Trap | A chance to give a longer lasting buffed slowness effect. Requires Trap III to apply. |
Swords | Eternal | I - III |
Vengeful Diminish | Ensures that the next strike against you only deals 50% of the damage inflicted and any extra above that will be returned to the attacker. Requires Diminish VI enchant on item to apply. |
Chestplate | Eternal | I - VI |
Each custom enchantment has an equal chance of being obtainable.